Hotshot RacingDevelopers |
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Publishers |
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Release dates |
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Windows | September 10, 2020 |
Reception |
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Metacritic | 76 |
OpenCritic | 76 |
IGDB | 70 |
Taxonomy |
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Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Racing |
Vehicles | Automobile, Street racing |
Art styles | Stylized |
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- 2Essential improvements
- 3Game data
- 4Video
- 6Audio
- 7Network
- 8Issues fixed
- 9Other information
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Hotshot Racing is a singleplayer and multiplayerthird-personracing game.
General information
- Steam Community Discussions
Availability[edit]
Source | DRM | Notes | Keys | OS |
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GamersGate |
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Gamesplanet |
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Green Man Gaming |
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Humble Store |
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Steam |
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Essential improvements[edit]
Skip intros[edit]
Modify game files[citation needed] |
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- Go to
<path-to-game>datamovie . - Delete, rename or move
logo_summit.mp4 and logo_sumo.mp4 . - Go to
<path-to-game>dataUI . - Delete, rename or move the directory
bootlogos .
- The screen will stay black until the loading screen.
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Game data[edit]
Configuration file(s) location[edit]
System | Location |
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Windows | %LOCALAPPDATA%Sumo Digital Ltd<user-id>SummitConfig |
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Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/609920/pfx/[Note 1] |
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Save game data location[edit]
System | Location |
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Windows | %LOCALAPPDATA%Sumo Digital Ltd<user-id>SummitProfiles |
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Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/609920/pfx/[Note 1] |
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Save game cloud syncing[edit]
Video[edit]
In-game video settings.
Graphics feature | State | Notes |
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Widescreen resolution |
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Multi-monitor |
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Ultra-widescreen | Non 16:9 resolutions stretch the image.[1] |
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4K Ultra HD |
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Field of view (FOV) |
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Windowed |
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Borderless fullscreen windowed |
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Anisotropic filtering (AF) |
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Anti-aliasing (AA) |
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Vertical sync (Vsync) |
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60 FPS |
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120+ FPS | Camera and animations are locked at 60 fps. Extreme stuttering without external fps limiter. See also Game uses incorrect refresh rate. |
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High dynamic range display (HDR) |
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Disable motion blur[edit]
Disable motion blur[citation needed] |
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- Go to configuration file(s) location.
- Open
options.ini . - Change
MotionBlur=1 to MotionBlur=0 .
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Input[edit]
In-game keyboard remapping menu.
In-game controller screen.
Keyboard and mouse | State | Notes |
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Remapping |
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Mouse acceleration |
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Mouse sensitivity |
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Mouse input in menus |
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Mouse Y-axis inversion |
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Controller |
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Controller support |
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Full controller support |
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Controller remapping | See the glossary page for potential workarounds. |
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Controller sensitivity |
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Controller Y-axis inversion |
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XInput-compatible controllers |
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Xbox button prompts |
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Impulse Trigger vibration |
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Generic/other controllers |
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Additional information |
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Controller hotplugging |
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Haptic feedback |
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Simultaneous controller+KB/M |
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Audio[edit]
In-game audio settings.
Audio feature | State | Notes |
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Separate volume controls |
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Surround sound |
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Subtitles |
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Closed captions |
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Mute on focus lost |
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Localizations
Language | UI | Audio | Sub | Notes |
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English |
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Simplified Chinese |
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French |
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German |
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Japanese |
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Korean |
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Polish |
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Brazilian Portuguese |
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Russian |
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Spanish |
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Network[edit]
Multiplayer types
Type | Native | Players | Notes |
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Local play | 4 | Co-op, Versus Split-Screen |
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LAN play |
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Online play | 8 | Co-op, Versus Split Screen |
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Issues fixed[edit]
Game uses incorrect refresh rate[edit]
- The game may default to the lowest supported refresh rate of the monitor.
Override refresh rate with 3Dmigoto[2] |
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- Download the latest release of 3Dmigoto.
- Open
x64 and copy the files to <path-to-game> . - Open
d3dx.ini . - Change
;refresh_rate=60 to desired hertz, and remove the semicolon (e.g. refresh_rate=120 ). - Change
hunting=1 to ;hunting=1 by adding a semicolon.
|
Other information[edit]
API[edit]
Technical specs | Supported | Notes |
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Direct3D | 11 |
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Middleware[edit]
Middleware | Notes |
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Audio | Wwise |
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Interface | Noesis GUI |
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System requirements[edit]
Windows |
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Minimum | Recommended |
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Operating system (OS) | 7 | 10 |
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Processor (CPU) | Intel Core i3 4130T (2.9 GHz) AMD FX 6300 (3.5 GHz) | Intel i5 8600K (3.6 GHz) AMD Ryzen 5 1600X (3.6 GHz) |
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System memory (RAM) | 4 GB | 8 GB |
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Hard disk drive (HDD) | 8 GB | 12 GB |
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Video card (GPU) | Nvidia GeForce GTX 770 (1 GB) AMD Radeon HD 7870 (1 GB) DirectX 11 compatible | Nvidia GeForce GTX 970 (2 GB) AMD Radeon RX 570 (2 GB) |
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Other | Broadband Internet connection |
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Hot Shot Sniperwatermelon Gaming Monitor
- A 64-bit operating system is required.
Notes
- ↑ 1.01.1File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/609920/
in addition to or instead of this directory. The app ID (609920) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑Verified by User:Bob Page on 2020-09-11
- ↑Verified by User:Keith on 2020-11-28
Overview
In Hot Shot you can either play on the lower or upper reel set. Once you have arrived at the top game there is a good chance of you scoring a Hot Shot which comes with plenty of Twists.
Aim
Your aim with Hot Shot is to land 3 identical symbols along one of the win lines (1 in the basic game, 5 in the top game). The order of the symbols has to be from left to right. Payouts are made from at least 2 winning symbols.
Bonus symbols
The Wild symbol (Wild Star) is only available in the top game and substitutes for any other symbol except for the Hot-Shot-Symbols. The Crown symbol pays a Mystery Win in the basic game.
Feature
Basic game
Your game starts in basic mode. The lower reel set consists of 3 reels crossed by a win line. When you win in basic mode you can
- double your winnings in the Gamble game,
- add them to your coin credit
- or transfer them to the Supermeter.
If you opt for the Supermeter you win is transferred there. If you have reached a certain amount of coins in the Supermeter you can switch to Supermeter mode.
During the basic game the Hold-Feature is activated (not during the top game). After every spin you can hold up to 2 reels. All you have to do is click on the red buttons below the respective reel. If you decide to lock one or several reels they are fixed until your next spin. A spin where the Hold-Feature is applied costs 1x your stake. The computer supports you and holds the most promising reels for good symbol combos. You can release the automatically fixed reels at any time.
Hot Shot Sniperwatermelon Gaming Chair
Top game
Hot Shot Sniperwatermelon Gaming Games
Hot Shot Sniperwatermelon Gaming Headset
In the top game you play on 5 win lines that stretch across 3 reels. Depending on your coin credit in the Supermeter you can choose between 3 different stakes: 5 coins (yellow), 10 coins (orange) and 20 coins (red). The number symbolizes the stakes per game. A stake of 5 coins is the standard setting. The paytables of respective modes are displayed in the top right corner of the screen. You earn a reward for landing 3 identical Hot-Shot-Symbols the amount of which depends on the symbol color and your stakes:
- For 3 yellow Hot-Shot-Symbols you win a shot at the yellow paytable.
- For orange Hot-Shot-Symbols you win a shot at the yellow and orange paytable.
- For red Hot-Shot-Symbols you earn a shot at each paytable.
When you have won a shot (Hot Shot) the winning symbols in the yellow table start to flash randomly. Now you have to click the 'Stop' button and the shot is fired. Should you win several shots, first the symbols of the yellow paytable start flashing followed by the orange and red paytable. Your winnings are automatically transferred to your Supermeter. While you are playing in top game mode you can transfer your current meter score to your credit at any time.
Background
Sharp shots and sizzling winnings – welcome to Hot Shot. In this action packed slot you come to know how to rake in Twists big time and how to fire a nice shot. Have you got a steady hand? Then you will shoot down huge winnings! Do you want to pay a visit to the shooting range first or have you already got what it takes to embark on this adventure?