No Time To Explain



No Time to Explain
Developer(s)tinyBuild
Publisher(s)tinyBuild
Designer(s)
  • Tom Brien
  • Alex Nichiporchik
Composer(s)Edgar Plotnieks
EngineUnity (Remastered)
Platform(s)
ReleaseWindows, OS X, Linux
  • WW: August 15, 2011
Remastered:Windows, OS X, LinuxXbox One
  • WW: July 17, 2015
PlayStation 4
Genre(s)Platform, action
Mode(s)Single-player

No Time to Explain is a platformactionvideo game developed and published by tinyBuild.[1] Designed by Tom Brien and Alex Nichiporchik, it is the successor to Brien's browser game, released on January 6, 2011. No Time to Explain has been released on Linux, Microsoft Windows, and OS X. A remastered version of the game, No Time to Explain Remastered, was released for Linux, Microsoft Windows, OS X, PlayStation 4, and Xbox One. A Wii U version was planned, but never released.[2]

No Time To Explain is a game about Time Paradoxes, Jetpack Guns and Ribs In People's Eyes. It's a comedy platformer featuring great music and gameplay that becomes more ridiculous as you go. Editorial Reviews. Angell returns to the Richmond Rogues baseball team (last seen in No Breaking My Heart) as it begins its annual ritual of spring training at the beach town of Barefoot William, Fla. Brash left fielder Joe Zooker loves the beginning of the season and enjoys the posse of groupies who follow him adoringly around the boardwalk. No Time To Explain’s Rewind Again perk causes it to summon a turret and refund ammo to the magazine on precision hits. Soon, No Time To Explain Catalyst quest Soon is a multi-step quest.

Plot[edit]

The game follows an unnamed male protagonist as he chases his future self, who has been captured, through time for an unknown reason. Central to the game is a powerful laser gun received from the Future Protagonist that can be used as both a weapon and a means of propulsion. A running gag is that, just as a character is about to explain what's going on, they are interrupted, keeping the protagonist - and the player - in the dark.

The plot contains elements of time travel, the time paradox effect, and alternate time-lines. As the game continues, the characters and worlds get increasingly more absurd, including a world made entirely of desserts and a blank world that must be painted with 'ink' (via the gun) to traverse. The player will also control several alternate versions of the protagonists, such as the football helmet wearing 'Most Popular Guy in the World,' who uses his shotgun to propel himself over large distances.

Eventually, the culprit behind the attacks is discovered: the protagonist's evil twin, who was released by accident while the protagonist was chasing his abducted selves. Once all the levels are completed, a round table of protagonists convenes to come up with a plan. The group misunderstands a brainstorm from the original protagonist and graft him and The Most Popular Guy in the World together into a composite being, giving the player the ability to use both types of guns. The plan somehow works, but moments before defeat, the evil twin goes back to the beginning of the game with Composite Guy in pursuit. The original protagonist is killed after the twin steals the laser gun, the twin is then pushed into the attacking monster he released, and after a few awkward moments of silence, the composite protagonist finally announces, 'Video Games!' Then, the credits roll.

Gameplay[edit]

The game is a 2D side-scroller, with most of the levels involving various means of propulsion. The main method is a laser gun worn as a jetpack that shoots a laser beam with a time limit. Many variations on this, such as a shotgun that launches the player at a great distance, or a slingshot effect that flings the player from wall to wall, are used at different levels.

Development[edit]

No Time to Explain was a browser game created by Tom Brien and released on Newgrounds on January 6, 2011. It has currently garnered over 405,000 views at Newgrounds. After the success of No Time to Explain, Brien teamed up with Alex Nichiporchik to start work on a full version of the game.

Explain

Development on No Time to Explain began in February 2011. The game was initially announced for PC and Mac, and was released for Windows, Mac and Linux in August 2011, and on Steam in January 2013. The game differs from the original Flash game in that instead of being drawn, the levels are built out of blocks.[vague] On April 11, 2011, tinyBuild announced that they opened a Kickstarter account to collect funds to help support the project. In less than 24 hours, the $7,000 goal was met. The Kickstarter page has helped raised over $26,000 for the project with a notable contribution of $2,000 from Minecraft creator Markus Persson.

References[edit]

  1. ^'tinyBuild - Indie Game Developer And Publisher'. tinyBuild - Indie Game Developer And Publisher. Retrieved March 11, 2017.
  2. ^'Search | Pegi Public Site'. pegi.info. Retrieved August 10, 2020.

No Time To Explain D2

External links[edit]

  • No Time To Explain at Kickstarter
Explain

No Time To Explain Destiny 2

No Time To Explain

No Time To Explain Remastered

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